THE BASIC PRINCIPLES OF DICE DUNGEONS AND DRAGONS

The Basic Principles Of dice dungeons and dragons

$begingroup$ If you're able to converse your DM into letting you hybrid barbarian (which doesn't must change the backstory within your character one bit beyond "i'm a striker now!"), the Stand and Bang Create is astounding. If you cannot get absent with that, but could get away with a Slayer (which is still a fighter), go STR/DEX, go ahead and take

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